Camera systems and geometry
Multi-camera calibration, triangulation, stereo depth, and tracking across views.
Computer vision engineering
I design and ship computer vision systems end to end — from camera hardware and calibration to models running on edge GPUs. Eleven years across transportation, industrial automation, robotics, and medical imaging.
Multi-camera calibration, triangulation, stereo depth, and tracking across views.
C++ and CUDA pipelines on NVIDIA Jetson, camera capture and encoding, Python-to-C++ migration.
Digital pathology scanners, focus and image reconstruction, inspection and measurement.
The first articles are on their way.